Viashino Sandscout
The bounce clause buys the haste and pays for it in the same breath: every end step the body goes home, so you get exactly one attack per cast before it returns to hand to be recast next turn for its . That structure reads less like a permanent and more like a recurring burn spell stapled to a creature: two damage now, no board presence to defend, and a known quantity of mana to do it again. The friction lives in the tempo math. A creature that returns to hand every turn cannot hold the ground, cannot block on the off-turn, and re-pays its mana each time it swings, which keeps the rate honest for what is otherwise a beating on the early clock. It also dodges sorcery-speed sweepers almost incidentally, since it is rarely sitting on the battlefield when an opponent gets a window. The wrinkle that has kept it in the conversation is that the forced bounce can be repurposed as an asset: any payoff that triggers on a creature entering or leaving the battlefield, any sacrifice value you want to bank before it would die anyway, finds a willing partner in a body that insists on going home every turn and being recast the next. The mana is paid again each time; the trigger comes free with the recast.


