Vengeful Ancestor
Goad had spent years as a text-only lever: point a creature at your neighbors, force it into combat, then hope the resulting swings landed where you wanted. This design closes the loop by putting a punishment clause on the same table. A goaded attacker no longer just inconveniences the player it was aimed at; it bleeds its own controller for one on the way in, so the compulsion becomes a repeatable drain rather than a purely political nudge. The engine feeds itself twice: the flyer goads once on the way in and again every time it attacks, and each creature it turns against the table adds another damage trigger under the last ability. Aimed at a single opponent, that is a slow clock; aimed across a multiplayer board, it compounds fast, because the trigger cares about goaded creatures generally, not only the ones this card pointed. What makes the piece coherent is that the 3/4 flying body is the least of it. The value is not in the beatdown; it is in weaponizing other players' boards into a shared resource that punishes whoever controls the goaded attacker. It represents the moment goad graduated from a flavor keyword that mostly generated combat math into a genuine attrition axis, one where forcing an attack and profiting from it are printed on the same permanent.




