Vanguard Suppressor
Squad turns a single flying beater into a variable-width evasive engine, and this is one of the cleaner expressions of that mechanic's logic. The base spell is modest: a 3/2 flier with a combat-damage cantrip. The value lives in the additional cost. Each you feed it before it enters spawns another full copy, complete with the same flying and the same "draws a card on connect" trigger, so you are not just widening a board but multiplying the number of independent card-draw sources you land in the air. Where most token-doublers ask you to build around them, Squad bakes the scaling into the cast itself, which means a topdeck late in the game can be a single 3/2 or a whole squadron depending on your open mana. What complicates that flexibility is the token timing: the copies are created on entry, so they arrive as a lump rather than as repeatable value. You pay all your mana up front, commit to the board, and then trust evasion to keep the cards flowing. That front-loading is what leaves the ability exposed, since a well-timed sweep punishes the whole investment at once. Suppressing Fire is the piece that gives the wide board a reason to exist beyond raw damage: unblocked fliers refill your hand, and a squad of them refills it several cards at a time.

