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Moxonomy

Urborg Skeleton

Creature — SkeletonBlack mana

Regenerating skeletons are one of black's oldest defensive idioms, going back to Drudge Skeletons in Alpha, and this is the Invasion-block answer to the same brief: a body that refuses to die in combat for a mana you were going to leave open anyway. What sets it apart from its forebears is the kicker clause grafted on top. Early in the game it costs a single black and walls a creature indefinitely, blocking and regenerating turn after turn while you do other things. Later, when that mana stops mattering, the same card draws a second use: pay the extra three and it shows up as a 1/2 instead of a 0/1, trading a chump-blocker for a body that can actually trade. The design is purely about smoothing the curve. The first copy you draw is a one-drop you want; the fourth copy you draw in the late game is not dead weight, because the kicker gives the redundant mana somewhere to go. It is a small, honest piece of the kicker philosophy that defined its set: every card should have a floor that works on turn one and a ceiling that works on turn ten, with no separate card needed to bridge them.

Urborg Skeleton (inv)
INV · #134scommon
Pricing
Normal: $0.10
Foil: $2.00
Oracle Text

Rules text

Kicker 3 generic mana (You may pay an additional 3 generic mana as you cast this spell.) Black mana: Regenerate this creature. If this creature was kicked, it enters with a +1/+1 counter on it.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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