Urborg Scavengers
Graveyard hate that dresses itself in whatever it eats. The design idea is a keyword mirror: the exile clause is not just disruption, it is the input to the body's abilities, so every card you strip from any graveyard potentially hands this Spirit a new evasion or protection line. Exile a flyer and it flies; exile something with lifelink or trample or hexproof and it wears that too, stacking traits as long as the exiled cards keep sitting under it. The +1/+1 counter on each trigger is the reliable half of the payoff: it grows every time it enters or attacks regardless of what it takes, so even a graveyard full of vanilla creatures makes it bigger. The rest is conditional in the best sense, because it turns opposing graveyards into a menu rather than a resource you simply want gone. Where most graveyard interaction is binary (the card is exiled, the disruption is done, you move on), this reads the exiled card's abilities as a permanent buff sheet, so a single trigger doubles as disruption and self-improvement. Because the trigger fires on the attack declaration rather than on damage, an exiled flyer grants flying before blocks, meaning the same swing that eats a graveyard can also slip past the ground it was about to be stopped by. A three-mana 2/2 that becomes a scaling, keyword-borrowing threat the longer a game feeds it.




