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Moxonomy

Urabrask // The Great Work

Legendary Creature — Phyrexian Praetor // Enchantment — Saga

Alone among the Phyrexian Praetors given a transforming treatment, Urabrask is built as an engine for a spellslinger deck. The front face turns every instant and sorcery into a point of damage to the face and a ritual, so a chain of cheap cantrips both stabilizes your mana and chips a slow clock onto an opponent. The transform clause is the tension the design leans on: three or more spells in a turn is a demanding gate, but clearing it flips a value creature into a Saga that resolves like a three-turn finisher compressed into a single deployment. Chapter I is a sweeper aimed at one player, chapter II refuels with three Treasures, and chapter III hands you every instant and sorcery in every graveyard for a turn, exiling them after so the loop stays honest rather than infinite. That last chapter is where the whole thing coheres: the Treasures from chapter II exist to pay for the graveyard spells chapter III unlocks, and the front-face ping fires on each one, so a well-stocked yard becomes a burst of damage and card advantage in the same turn. The flip is not a reset but a payoff: you build a critical mass of cheap spells to earn it, then the Saga cashes that same density in one detonation before returning Urabrask to keep the meter running.

Urabrask // The Great Work (mom)
MOM · #169mythic
Pricing
Normal: $16.48
Foil: $19.23
Oracle Text

Rules text

First strike Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add Red mana. Red mana: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn. // (As this Saga enters and after your draw step, add a lore counter.) I — This Saga deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield (front face up).
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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