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Moxonomy

Unwavering Initiate

Creature — Human Warrior2 generic manaWhite mana

The body is a perfectly average two-drop-plus-one: a 3/2 with vigilance, fine in combat, forgettable in a vacuum. Embalm is what the card is for. Pay the cost from the graveyard and you get the same body back as a token, which turns a single card into two threats spread across two turns and across two zones. That structure is the point: the front half dies in combat or to removal, and the back half is a sorcery-speed reload that arrives whenever you have the mana to spare, immune to the discard, counters, and battlefield sweepers that already did their work. The downside is symmetrical with the upside. You only ever get one copy back (the exile clause closes the loop), and the embalm cost is a real investment for a vanilla-adjacent attacker. As a piece of attrition math, it asks you to value reach over rate: it is a worse card than its mana value suggests on turn three and a better one across a grindy game where every permanent that survives a sweep counts double. Vigilance keeps both copies relevant on defense, which matters for a creature whose whole pitch is showing up repeatedly rather than swinging hard once.

Unwavering Initiate (akh)
AKH · #36common
Pricing
Normal: $0.06
Foil: $0.10
Oracle Text

Rules text

Vigilance Embalm 4 generic manaWhite mana (4 generic manaWhite mana, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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