Unwavering Initiate
The body is a perfectly average two-drop-plus-one: a 3/2 with vigilance, fine in combat, forgettable in a vacuum. Embalm is what the card is for. Pay the cost from the graveyard and you get the same body back as a token, which turns a single card into two threats spread across two turns and across two zones. That structure is the point: the front half dies in combat or to removal, and the back half is a sorcery-speed reload that arrives whenever you have the mana to spare, immune to the discard, counters, and battlefield sweepers that already did their work. The downside is symmetrical with the upside. You only ever get one copy back (the exile clause closes the loop), and the embalm cost is a real investment for a vanilla-adjacent attacker. As a piece of attrition math, it asks you to value reach over rate: it is a worse card than its mana value suggests on turn three and a better one across a grindy game where every permanent that survives a sweep counts double. Vigilance keeps both copies relevant on defense, which matters for a creature whose whole pitch is showing up repeatedly rather than swinging hard once.

