Untamed Wilds
Three mana, a basic land, onto the battlefield. The template is so familiar now (Rampant Growth, Cultivate, Search for Tomorrow, Migration Path) that it is easy to forget someone had to write it first, and this is roughly where the line begins. Everything the effect needs to stay printable lives in the basic-land restriction: broad enough to grab any of the five basics, which is exactly how green ramp doubles as color fixing, but narrow enough to keep utility lands and dual lands off the table. By searching only basics, the card never becomes a tutor for a deck's most powerful nonbasics, so it stays priced as pure acceleration rather than value. The shuffle closes the loop on library manipulation, keeping the search a tempo play rather than a free reordering of the top of the deck. What is striking from a modern vantage is that the rate is almost exactly right: Rampant Growth shaved a mana off and moved the effect to common, but the structural work is identical. Green's ramp identity (turn three becomes turn four becomes turn five) was being articulated here before the color pie had fully sorted out which colors got which tools, and the design proved durable enough that Wizards has spent decades printing variations on it rather than replacing it.

Rules text
Format Status
More formatsFewer formats
Other printings
- Seventh Edition#279★
- Seventh Edition#279
- Starter 1999#148
- Classic Sixth Edition#263
- Portal Second Age#149
- Portal#191
- Introductory Two-Player Set#44
- Rivals Quick Start Set#43











