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Moxonomy

Untamed Wilds

Sorcery2 generic manaGreen mana

Three mana, a basic land, onto the battlefield. The template is so familiar now (Rampant Growth, Cultivate, Search for Tomorrow, Migration Path) that it is easy to forget someone had to write it first, and this is roughly where the line begins. Everything the effect needs to stay printable lives in the basic-land restriction: broad enough to grab any of the five basics, which is exactly how green ramp doubles as color fixing, but narrow enough to keep utility lands and dual lands off the table. By searching only basics, the card never becomes a tutor for a deck's most powerful nonbasics, so it stays priced as pure acceleration rather than value. The shuffle closes the loop on library manipulation, keeping the search a tempo play rather than a free reordering of the top of the deck. What is striking from a modern vantage is that the rate is almost exactly right: Rampant Growth shaved a mana off and moved the effect to common, but the structural work is identical. Green's ramp identity (turn three becomes turn four becomes turn five) was being articulated here before the color pie had fully sorted out which colors got which tools, and the design proved durable enough that Wizards has spent decades printing variations on it rather than replacing it.

Untamed Wilds (6ed)
6ED · #263uncommon
Pricing
Normal: $0.35
Foil:
Oracle Text

Rules text

Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

12 sets
Show all 12 other printings
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