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Moxonomy

Unseal the Necropolis

Instant2 generic manaBlack mana

Recursion of this shape usually rides on a sorcery, which taps you low and telegraphs the plan a full turn before the payoff arrives. Instant speed rewrites when the retrieval happens: hold it until a creature has already hit the yard, cast it on the crackback after a sweeper or the moment a targeted kill spell resolves, and the bodies come home before the opponent untaps. The self-mill and the recursion feed one another. The mill is fuel, the return is the payoff: three fresh cards into your bin, then up to two creatures among them (or already sitting there) pulled straight back to hand. Cards this spell mills can become the very bodies it returns in a single resolution. The symmetry has a cost, though: mill-adjacent opponents get free graveyard progress, and you can dig yourself into a hate-vulnerable spot you never wanted. The fixed two-card ceiling is the counterweight; it does not scale with a fat graveyard, so it favors a shell that loops a couple of specific creatures rather than one hoarding a dozen. This is retrieval for a reanimator-lite build that mines its own library for resources, sitting between a plain recursion spell and a stack-based combat trick.

Unseal the Necropolis (mom)
MOM · #128common
Pricing
Normal: $0.28
Foil: $0.18
Oracle Text

Rules text

Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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