Unlicensed Hearse
Graveyard hate has always paid a tax somewhere: either you spend a card on a one-shot exile and move on, or you dedicate a whole slot to an artifact that does nothing but police the yard. This one splits the difference by making the exiling do double duty. Every card it removes becomes a point of power and toughness, so the graveyard you disrupt is also the fuel that turns a two-mana artifact into a real threat. The activation is repeatable, colorless, and instant-speed, which is the part that matters most: it can strand a Snapcaster Mage flashback target on the stack, shrink a future delve payment before it can be cast, or clip a reanimation spell before it resolves, all while quietly assembling a body big enough to attack once you crew it. The tension is deliberate: the same reach it needs to matter as hate is the reach that makes it slow to matter as a beater. It exiles two at a time, from one graveyard only, and the tap means each activation is a single tick, so the clock builds one crank behind the disruption it delivers. An incidental threat stapled to targeted, reactive disruption gives it a floor most graveyard answers lack: they ask you to run a dead card against half the room, while against a deck with no graveyard this is still an artifact you can grow off your own bin. The vehicle framing is the quiet part; the exile-as-growth loop is the design worth studying.






