Unexplained Absence
The political trick here is precise: symmetric spot removal, one nonland permanent per player, and you pick the targets, so you strip every opponent's best threat without giving the table a reason to cry theft. Each exiled permanent is answered with a cloaked card off its controller's own library, a partial rebate rather than a naked heist. That reframing is white's oldest multiplayer bind solved by design: how do you dismantle a menacing board without crowning yourself the arch-enemy? You leave each victim holding something the instant you take something away. Cloak does the laundering work that morph and manifest only gestured at, converting whatever sat on top of the library into a fixed, known threat that must be flipped for its mana cost (and only if it's a creature) to recover any real value. The instant speed is the sharpest edge: hold it to blow out an alpha strike by exiling the biggest attacker mid-combat, or exile a freshly cast bomb before it ever does its job. And exile here is permanent, not a flicker; nothing returns, so the effect sidesteps death triggers instead of feeding them. The symmetry is the tax you pay, and choosing the targets and the timing is exactly what it buys.

