Undead Sprinter
Death is a resource here, not a setback. Sacrifice a token, a spent mana dork, a chump blocker: any non-Zombie corpse licenses you to recast this from the graveyard for the same two mana it cost the first time, now arriving as a 3/3 with haste and trample that swings the turn it climbs out. The hardcast is the worse line. The graveyard recast costs the same, enters bigger, and keys off a death you were already engineering in an aristocrats shell, which inverts the usual attrition logic where recursion is the consolation for having lost the body. This card wants to die once and stay dead, then keep coming back. Worth pinning the ceiling, though: the +1/+1 counter arrives once per trip, not once per loop. Counters fall off when a permanent changes zones, so every escape from the yard is another 3/3, never a stacking 4/4 or 5/5. The growth lives in the tempo, not the stat line. And because the condition reads any non-Zombie death, it can freelance off the other side of the table too: an opponent's fetched-up dork or their own chump blocker will happily satisfy the condition. It belongs to the long line of black-red aggressors that treat the graveyard as a staging area rather than a grave, trading a single decisive threat for a clock that reassembles itself as fast as you can feed it bodies.



