Ulasht, the Hate Seed
The size on entry is a referendum on the board you already built: every other red creature and every other green creature you control feeds the counter pile, which means this lands as a wet noodle in a vacuum and as a genuine threat in the deck it wants. That entry-only census is the real constraint, because the counters never come back. The activated ability spends them down, one at a time, turning accumulated stats into either a slow stream of pings or a slow stream of Saprolings; the body shrinks with every use. It is a fixed reservoir, not a renewing engine, which makes the question of when to start cashing in the whole strategic axis. Pinging a creature trades a point of toughness for a point of removal; making a token converts a counter into a permanent body that survives Ulasht dying. The Saproling line is the more interesting half, since it launders a creature that exists only as a stat total into a wide board that does not. As a design, it sits at the intersection of two old red-green impulses (go-wide token production and incremental burn) and asks a creature-count payoff to fuel both from the same pool. The tension is honest: the more counters you enter with, the more you have to spend, and spending them is the only way the card does anything beyond stand there.




