Tyranid Invasion
A token spell that only exists inside multiplayer math: the payout scales strictly with the number of opponents at the table, so in a duel this is four mana for a single 3/3 with trample, and in a four-player game it is four mana for three of them. That opponent-count scaling is a deliberate design lever for a product built exclusively for the pod, where a spell can afford to read as underpowered heads-up because it will never be cast there. What the card actually rewards is board presence in green's swarm register: 3/3 trample bodies are the right size to chip through blockers, feed a convoke or overrun payoff, or fuel a sacrifice loop, and printing several of them at once for a fixed cost is efficient in a way a single fatty is not. The Tyranid Warriors are green's classic go-wide instinct dressed in a bug-swarm skin, and the trample keyword does the load-bearing work of turning a pile of medium creatures into a threat that punishes a single chump block. It is a group spell in the literal sense: the more players you sit down against, the better it gets, and it is honest about being nothing special otherwise.

