Transpose
Rebound makes this loot spell pay for itself twice, and the two casts are not the same spell. Cast from hand, it does the full package: filter a card, bleed a point of your own life, and leave behind a fragile pinger that punishes every noncreature spell you follow it with. The rebound cast the following upkeep is the pared-down version: it comes from exile, not from hand, so it skips the token entirely and just repeats the draw-discard-and-lose-a-life core. That split does all the work. The clause gating the token to hand-casts means the free rebound cast cannot stack a second Wizard, which keeps a repeatable spell from spiraling into a board of pingers; instead you get one token and an optional follow-up loot, spread across two turns. The token itself reframes the card from filtering to reach: a 0/1 that deals a point to each opponent on every noncreature cast turns your natural spell density into a slow clock. The life you pay on each resolution is the counterweight, a self-inflicted drain that keeps the engine honest against the value it generates. It is a small card asking a specific question: how much incidental damage can one throwaway body accumulate before your own life total answers back.

