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Moxonomy

Tramway Station

Land

The tapland that refuses to be a dead draw in the late game. Duals that enter tapped charge you a tempo toll up front for their fixing, and the design lineage answering that toll runs back through karoo lands and the original cycling lands: give the mana source a second life so flood turns don't punish you. Here the exit clause is a sacrifice-to-draw at four extra mana plus the land itself. That total is the balancing act, not any timing restriction, because the ability carries none: the standard line is to leave the mana open and cash the land in during an opponent's window, converting an idle source into a card without spending a turn of your own. The number stays cheap enough that a stalled game eventually pays it, expensive enough that you never crack it on curve, so the fixing still costs you the tempo of entering tapped. What the design buys is flood insurance: a manabase that would otherwise flood you with dead lands off the top trades a surplus source for gas at instant speed. It is a floor-raiser for two-color midrange decks that want to hit their fifth land and then stop caring about lands entirely. The full cycle across the color pairs works the same way, which makes each one a quiet upgrade over a plain tapland for any deck willing to eat the entry tempo first.

Tramway Station (snc)
SNC · #356common
Pricing
Normal: $0.12
Foil: $0.21
Oracle Text

Rules text

This land enters tapped. Tap: Add Black mana or Red mana. 2 generic manaBlack manaRed mana, Tap, Sacrifice this land: Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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