Trained Armodon
No keywords, no triggers, no flavor beyond the Elephant typing: this is the unadorned green three-drop, and that blankness is its entire reason for existing. For a stretch of green's early history, three power and three toughness arriving on turn three with no drawback was the rate everyone benchmarked against, a clean body that trades up against most two-drops and holds the ground while bigger threats come online. Cards like this calibrate the curve; they tell you what a creature of a given size and color is supposed to cost before designers start charging extra for keywords or discounting for restrictions. Green has piled abilities onto this chassis ever since (trample, ramp triggers, enters-the-battlefield value), and every one of those cards is implicitly priced against the bare 3/3. The vanilla baseline is unglamorous design, but it is load-bearing: you cannot judge whether a 3/3 with upside is a good deal until you know what a 3/3 with nothing costs. That is the work this card does, and the reason its body keeps reappearing in one form or another: not to be played, but to set the floor a green three-drop has to clear before it earns the slot.

Format Status
More formatsFewer formats
Other printings
- Tempest Remastered#200
- Salvat 2011#161
- Duels of the Planeswalkers#85
- Eighth Edition#284
- Eighth Edition#284★
- Seventh Edition#275★
- Seventh Edition#275
- Classic Sixth Edition#257









