Took Reaper
The genius of the Ring-tempting mechanic is that it turns your own attrition into currency, and this body is built to spend cheaply. A two-mana 2/1 dies easily, in combat or to any removal, and that fragility is precisely the point: the death trigger converts a trade you were going to make anyway into a tick up the Ring ladder. The first temptation makes your Ring-bearer unblockable by creatures with greater power; later temptations add the loot-on-attack, the sacrifice tax on your opponents' blockers, and life loss when it damages a player. So the design invites you to throw this into an unfavorable block or chump a bigger threat and still come out ahead on the emblem track. Where most sacrifice-fodder wants an outlet to convert its death into value, this one carries the payoff on itself, no aristocrats package required: dying is the ability. That reframes what a small white body is worth. A 2/1 that blocks and dies has historically been a wash, a body traded for a body; here the trade advances a resource that compounds across the game. The cost of the effect is baked into the stat line: give it more toughness and the death trigger stops firing on schedule, so the deliberately brittle 2/1 is what keeps the Ring temptation coming at the rate the ability wants.

