Too Greedily, Too Deep
Reanimation almost always sells the body: you pay a discount to skip the mana cost and let a fatty do fatty things. This one bolts on a clause most reanimation spells never touch, converting the returned creature's power into a one-shot sweep the instant it arrives. The math runs in a single direction: the bigger the thing you steal or resurrect, the wider the board it clears, and since the effect hits each other creature, the reanimated body takes none of the damage at all. Its toughness is irrelevant; it simply stands while everything else answers to its power. That asymmetry is the whole design. A conventional reanimation target wants to be large for its own sake; here it wants to be large so that the wave it generates leaves it as the last thing standing. Any graveyard is fair game, so the target need never have been yours, which lets the card double as a punish for an opponent who has been stocking their bin with something enormous. The cost is real: seven mana and sorcery speed put it well past the aggressive reanimation curve, so this is not an early cheat but a top-end payoff, a haymaker that resolves a stalled board and adds a threat in the same motion. The flavor leans on greed as the operative sin, and the design honors it: the reward scales with how greedy your target is, and the sweep is indiscriminate enough to catch pieces you would rather have kept.


