Tomik, Distinguished Advokist
Land destruction and land-recursion strategies have always operated in a strange blind spot: lands sit on the battlefield doing quiet work, and the removal or recursion pointed at them assumes they can be targeted like anything else. This card revokes that assumption, but only against opponents. The protection is global in scope: no land on the battlefield and no land card in any graveyard can be targeted by spells or abilities your opponents control, and no opponent can play lands out of graveyards at all. Because the effect blankets every land rather than just yours, it shuts down opposing Strip Mine and Ghost Quarter activations pointed at your manabase while simultaneously stranding opponents' own land-recursion (Life from the Loam loops, Crucible of Worlds replays, dredge-fed land engines) in their own yards. It is a static permission wall that plays defense on exactly one axis and leaves the rest of the board untouched. The 2/3 flier gives the effect a body worth running: a real evasive clock and a real blocker that wants to be down early and stay useful into the midgame, rather than a hatebear that folds the moment it stops mattering. The double-white pip anchors it firmly in white's identity, which is where manabase disruption and lands-matter grinding most often need answering. A targeted answer to an entire school of interaction, printed on a body that earns its slot rather than begging for one.




