Tolarian Emissary
Cast for its base cost, this is a 1/2 flier and nothing more: an evasive Wizard body that trades up in the air and chump-blocks when it has to. Pay the white kicker and the same creature arrives with a narrow Disenchant variant attached, one that hits enchantments only (closer to Demystify than to a true catch-all), answering a Pacifism, a Worship, an Oath of Druids, whatever enchantment the format has made a problem, while still leaving the flier on the board. The pin to white is the whole design logic. Blue does not natively kill enchantments, so the removal mode lives behind a white pip, which means the card only does its second job for decks that have already committed to a second color. That is the point of folding it into the kicker rather than splitting it across two separate spells: a single card that is never dead, scaling its function to the mana you have available. In a mono-blue hand it is a modest evasive blocker. In a two-color shell it becomes maindeckable enchantment removal stapled to a creature, a two-for-one that pays off the splash. It was never a bomb and was not built to be one; it embodies the era's gold-reward philosophy at common rarity, where the reward for reaching into a second color is that your spells start doing extra work.
