Demystify
The cost is the entire pitch. At one mana, this is the rate floor for destroying an enchantment: the leanest white will ever pay to answer one. That single white mana buys nothing flexible. It cannot touch an artifact, cannot bounce, cannot exile around recursion, cannot tax. It does exactly one thing, and the appeal is that it does that one thing for the least mana possible. Working at instant speed is what keeps the narrowness honest: it can wait until an opponent commits a permanent already on the battlefield (an aura attached, a value engine that has ticked once) and answer it on their turn rather than telegraphing the out early. Set it against the broader white answers and the trade is plain: Disenchant covers artifacts too, exile-based removals dodge graveyard recursion, and every gram of that versatility costs more. This spends none of it. The narrowness is precisely why it keeps getting reprinted across eras: there is always a board state where one specific enchantment is the whole problem, and a player wants the cheapest possible out rather than a more interesting card that asks for more to do the same job. It is a deliberately undersold piece of design, a reminder that "the absolute floor on a single function" is itself a slot worth filling.








