Tlincalli Hunter // Retrieve Prey
The two halves describe a single loop from opposite ends. Retrieve Prey handles the setup: a cheap green Adventure that pulls one creature from the graveyard and opens a window to cast it from exile. The Hunter side supplies the discount, waiving payment once each turn for a creature spell cast from exile. Read together, they reimburse their own fuel: recur a fatty with the Adventure, then cast it for free on the creature side, and the seven-mana body that gated everything arrives as a trampling payoff rather than a tax. The throttle sits in the permission. Retrieve Prey is a one-shot: it sets up a single card for casting, not a repeatable pipeline, so the free reanimation it enables is one creature, not a stream. The Hunter's zero-cost clause is what repeats, but only "once each turn," and it feeds on whatever exile you can otherwise generate. That single-target setup is the price of stapling a Reanimate-style pull and a static cost reduction onto one card, and it rewards a graveyard stocked with expensive creatures, since the value scales with whatever you cheat past. Routing recursion through exile-and-recast rather than dropping cards straight onto the battlefield is how green earns an effect usually housed elsewhere: the creature has to be cast, which respects summoning sickness and puts a real spell on the stack rather than a free trip to play.

