Timeless Dragon
Two-mana fixing and a five-mana flier are usually different cards; this one folds both into a single top-end that neither flood nor screw is unhappy to hold. Short on lands, plainscycling burns it to fetch a Plains for , trading a stranded five-drop for the mana you actually needed. With the board settled, it lands as a 5/5 flier pressuring the air. And after it dies, eternalize spends it from the graveyard for
at sorcery speed to make a 4/4 black Zombie Dragon copy with no mana cost. The modes chain instead of competing: plainscycling discards the card, which is exactly where eternalize wants it, so one copy can hand you the land early and the recurring body later in the same game. A card that fixes, holds the skies, and comes back would ordinarily be underpriced, so the restrictions carry the cost: plainscycling only finds a basic-type Plains and spends the front half; eternalize taps you out and returns a one-time token that loses a point of each stat and gains black and the Zombie type, not the original card. Flying is the connective tissue, keeping both the cast body and the eternalized token relevant on the same axis whether the game wants a blocker or a clock. It reads better than its stat line because it solves a hard deckbuilding problem: what to do with top-end when the game refuses to give you the lands to cast it.






