Time Wipe
Wrath of God with a rider that turns its own symmetry into a one-sided swing: bounce a creature you control before the board clears, and the sweep hits everything except the one you just picked up. That bounce clause is the whole play, and it cuts two ways at once. It rescues your best threat from the wipe, so you reset the board and keep a body (or, more often, an enters-the-battlefield engine you get to replay); it also demands you actually control a creature worth saving, which is the tension the card carries. Casting it into an empty board of your own is legal but wasteful, and against an aggressive draw you may want it as a straight sweeper anyway, which the bounce does not prevent. Older white board wipes forced a clean binary: everything dies, including yours. This one lets you fold a Meloku-style value creature or any repeatable enters trigger into the reset, converting a pure defensive spell into tempo. The cost of that flexibility is precision. The bounce is mandatory phrasing in the sense that it is written into the play pattern, and building around it means keeping creatures you are happy to recast rather than dumping your hand and hoping. It is the sweeper for a deck that wants to blink, not just survive.

Rules text
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Other printings
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