Tibalt's Rager
Two abilities that resolve the same tension from opposite ends: the death trigger promises the aggressor value even when the creature trades badly, and the firebreathing gives an idle mana investment somewhere to go. A 1/2 for two dies to almost anything, so the intended play is to swing into unfavorable blocks anyway, knowing the send-off pings a planeswalker, a two-toughness blocker, or the opponent's face regardless of what happens in combat. The +2/+0 pump then plays both sides: on an empty board it turns the same body into a genuine clock, and against blockers it baits a trade or a burn spell you were happy to force, since the death trigger cashes out either way. It's a compact, honest piece of red aggression organized around the principle that a creature dying should never be pure tempo loss for the attacker. The Devil type reinforces the pattern; the tribe has long specialized in bodies that spit damage on death, and this one welds that recurring theme onto a creature that can also close the gap on its own.


