Thunderhawk Gunship
The self-crewing Vehicle, packaged so the crew tax never comes off your existing board. Most Vehicles ask you to peel a creature off the attack to animate them, which means paying the crew cost out of your offense; here the two 2/2 Astartes Warriors arrive with the ship and pay their own fare. Crew 2 is satisfied by a single token, so one Warrior taps to fly the Gunship while the other stays free to attack, block, or crew something else. That resolves the standing tension in every crewed design: the animation cost is usually a creature you would rather be swinging with, and this one manufactures its pilots on entry rather than skimming them off your board. The attack trigger closes the loop by handing flying to your whole attacking team, converting a wide ground assault into an evasive one for a turn, which is the payoff that justifies building a token board around it. Read it as three cards stacked into one six-mana flier: a body, its crew, and an anthem-shaped evasion enabler, arranged so no piece is dead on arrival. The vigilance on the tokens matters for the Warrior you keep in reserve, letting it attack without tapping down and still hold back to block or re-crew next turn; the token spent on crewing is tapped and out of the combat, which is the small cost this otherwise self-sufficient package still charges.

