Skip to content
Moxonomy

Thrill-Kill Disciple

Creature — Human Mercenary2 generic manaRed mana

Squad is the rare mechanic that turns a discard-heavy hand into an asset instead of a liability. The base body is a modest 3/2, but every extra 1 generic mana and card you throw away spins up another copy on the way in, so the spell scales with exactly the resource aggressive red decks are usually happiest to burn. The genius of the design is that it launders card disadvantage twice: the discarded cards fuel the token count going in, and each of those bodies leaves a Junk token behind when it dies, so a wide squad becomes a wide pile of artifacts you can cash back in later. That death trigger is what keeps the discard from feeling like a pure sacrifice; you are converting cards in hand into board presence, then converting board presence into artifact fodder. It is a small engine dressed as a beater, built for decks that want to empty their hands early and reload from the graveyard or the junk they generate. The squad multiplier rewards flooding the same way an overloaded token spell does, except the overload cost is paid in cards as well as mana, which makes it a natural fit for aggressive shells that are already treating their hand as ammunition.

Thrill-Kill Disciple (pip)
PIP · #68rare
Pricing
Normal: $0.21
Foil: $0.35
Oracle Text

Rules text

Squad—1 generic mana, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature dies, create a Junk token.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close