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Moxonomy

Thran Quarry

Land

Untapped, painless, five-color fixing in a year when the alternatives were City of Brass dealing you damage every tap or duals that came into play tapped: that was the trade Urza's Saga offered, and the price was written into the end step. The land works only as long as you keep a creature on the battlefield, and the sacrifice clause is checked on every end step, yours and your opponent's alike. That timing is the whole design. A board wipe, a chump-block trade, a removal spell on your last blocker, and the quarry collapses the moment the turn winds down, often stranding you a color short on the next turn's spells. It rewards a creature-dense deck that can afford the upkeep and punishes the control shell that would most want flawless rainbow mana, which is precisely the inverse of who usually wants five-color fixing. The result is a fixing land tethered to a board state, an idea Wizards has returned to in narrower forms but rarely with this much generosity up front. The deal is real: any color, no life, no tapped-land tempo loss. The catch is that you have to keep paying rent in creatures to live in it.

Thran Quarry (wc00)
WC00 · #nl329rare
Pricing
Normal: $3.90
Foil:
Oracle Text

Rules text

At the beginning of the end step, if you control no creatures, sacrifice this land. Tap: Add one mana of any color.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

4 sets
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