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Moxonomy

Thran Portal

Land — Gate

The entry condition runs backwards from most fixing you deploy in the mid-to-late game. A shockland lets you pay two life to have it untapped whenever you draw it; a tapland is tapped no matter when you play it. This one keys its untapped state to your board, arriving ready to use only while you control two or fewer other lands. That makes it a smooth early-turn drop and a slow one once your mana has built out, so it wants to hit the board on curve rather than be held for the turn you finally need a color. The tax on its mana abilities is the standing rent: every tap for mana costs an additional life, a bleed that compounds across a long game rather than resolving in a single payment the way a shockland's life cost does. And it fixes narrowly, locking in exactly one basic land type as it enters (a replacement effect resolved before it touches the battlefield, so it arrives already bearing the chosen type), which means one color, not two. The Gate subtype underneath gives it a second identity in decks that count Gates, where the color it taps for matters less than the fact that it counts.

Thran Portal (pdmu)
PDMU · #259srare
Pricing
Normal:
Foil: $2.63
Oracle Text

Rules text

This land enters tapped unless you control two or fewer other lands. As this land enters, choose a basic land type. This land is the chosen type in addition to its other types. Mana abilities of this land cost an additional 1 life to activate.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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