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Moxonomy

Thornspire Verge

Land

The trick with this cycle of two-color lands is that only one of your two colors comes free. Red is unconditional here: tap for red on turn one, no questions asked. Green is the color that has to be earned, gated behind controlling a Mountain or a Forest, and that conditional is what separates this design from a plain dual. It enters untapped every time, which is the concession that makes the gate worth accepting: you never pay a tempo tax to play it, you just occasionally hold a land that can only produce one of its two colors until the rest of your mana base fills in. The structure sits apart from the checklands and pathway-style lands that preceded it: rather than checking a basic land type to enter untapped, this checks it to unlock the second color while always entering ready to use. In practice that makes it a red source with green upside, best where a deck leans on its first color early and wants the second as a mid-game payoff rather than a turn-one requirement. The condition reads generously, too, since it accepts either relevant basic type, so even a light green base will usually have the green mode online by the time green matters.

Thornspire Verge (dsk)
DSK · #270rare
Pricing
Normal: $5.26
Foil: $5.73
Oracle Text

Rules text

Tap: Add Red mana. Tap: Add Green mana. Activate only if you control a Mountain or a Forest.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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