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Moxonomy

Thirst for Discovery

Instant2 generic manaBlue mana

Compulsive Research walked so this could run: the same three-cards-for-a-cost frame, reworked into an instant that pays for its raw card advantage with a discard clause you can dodge entirely by pitching a basic land. That "unless you discard a basic land" escape hatch is the whole trick. Draw three and discard two is a card-neutral loot at instant speed, which is unremarkable; draw three and discard one basic is genuine card advantage, and it turns the graveyard-filling into a bonus rather than a tax. The catch sits in plain view: to get the good half you have to keep basics in your deck and in your hand, which nudges you away from the dual-heavy manabases blue control decks otherwise crave. It rewards a leaner mana structure and punishes the fetch-and-shock greed that would rather never draw a Plains or an Island. The instant-speed clause is the quiet upgrade over its sorcery-speed antecedents: you can hold it up on an opponent's end step, refill after a counter war, or dig for an answer in response to something, all while filling a graveyard for whatever delve, flashback, or reanimation payoff wants the fuel. The card asks a simple question at deckbuilding time and answers it every time you cast it: how many basics are you willing to run to make your card draw actually advance you?

Thirst for Discovery (vow)
VOW · #85uncommon
Pricing
Normal: $0.36
Foil: $0.37
Oracle Text

Rules text

Draw three cards. Then discard two cards unless you discard a basic land card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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