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Moxonomy

Compulsive Research

Sorcery2 generic manaBlue mana

The discard clause is the whole design conversation here, not the draw. Three cards for three mana is a rate older designs reserved for the steepest costs (Concentrate's full payment, Tidings paying an extra mana), but this version sells the third card for a much softer price: pitch a land you no longer need, or pitch two cards if you can't. That conditional turns a flat card-advantage spell into a smoothing tool that punishes you least when you're flooding, which is exactly when a draw-three is most welcome. The interaction with graveyard payoffs is what kept it relevant across eras: it doesn't ask whether you want cards in the bin, it forces two there unless you have a land to spare, making it a natural enabler for delve, flashback, and reanimation shells that would happily fill their own graveyards anyway. The structural cleverness is that the "drawback" and the "payoff" point in opposite directions depending on the deck, so the same line of text reads as a tax to one player and a bonus to another. The restriction does real balancing work without ever feeling punitive, because the cost is paid in resources you've usually already decided you can lose.

Compulsive Research (rav)
RAV · #40common
Pricing
Normal: $0.18
Foil: $1.87
Oracle Text

Rules text

Target player draws three cards. Then that player discards two cards unless they discard a land card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

13 sets
Show all 13 other printings
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