Thieving Magpie
Three toughness and one power is the whole bargain stated as a stat line: enough body to outlast incidental burn and small ground attackers, not enough threat to ever close a game itself. That split keeps the payoff parked at the draw step rather than the clock. The card encodes one of blue's oldest deals: trade aggression for resources, and let evasion guarantee the resources keep coming. Flying matters here less as raw evasion than as a promise that the trigger keeps connecting; the opponent has to find a flyer, a creature with reach, or a removal spell to stop the bleeding rather than simply throwing a ground blocker in the way. Ophidian had done the same job on the ground a few years earlier, and that shape (mid-game evasive creature, draw-on-damage rider) became a recurring blue archetype piece. The honesty of the deal is what distinguishes it: no upkeep tax, no conditional clause, no life payment, just a creature that converts one clear lane into cards turn after turn. The trigger reads "deals damage to an opponent," not combat damage specifically, so a ping or any direct hit feeds it; combat is simply the lane the body is built to exploit. The price is the toughness ceiling rather than fragility: a real blocker or a removal spell still ends the engine, which is exactly what blue tempo has always been willing to spend for a creature shaped like this.

Rules text
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Other printings
- Dominaria Remastered#68
- The List#UDS-49
- Salvat 2011#56
- Duels of the Planeswalkers#16
- Ninth Edition#103★
- Ninth Edition#103
- Eighth Edition#107
- Eighth Edition#107★











