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Moxonomy

Thermo-Alchemist

Creature — Human Shaman1 generic manaRed mana

Defender on a damage-dealer is usually a flavor concession: the card sits back, it does not attack, the wall pings. The twist here is that the untap clause turns the wall into a repeating engine that scales with the deck around it rather than with combat. Every instant or sorcery you cast resets the tap ability, so a turn that empties a hand of cheap cantrips and burn becomes a turn that pings each opponent two, three, four times over. The damage is fixed at one per activation, which keeps the rate honest on its own, but the ceiling is set by spell density rather than by the card itself. That makes it a build-around in the truest sense: a 0/3 body that does nothing for the board but converts a critical mass of cheap spells into a clock, and a recurring source of reach that does not care about creatures at all. It sits alongside other red engines that reward casting spells for their own sake, and the defender is the load-bearing restriction: it cannot pressure the opponent in combat, so the only way to win with it is to keep the spells flowing and let the untaps stack. Pair it with anything that rebuys instants and sorceries and the trickle becomes a flood.

Thermo-Alchemist (j22)
J22 · #83common
Pricing
Normal: $0.30
Foil:
Oracle Text

Rules text

Defender Tap: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

10 sets
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