Théoden, King of Rohan
Double strike is usually a keyword you attach to one big threat and hope it connects; here it becomes a rhythm. Every Human that enters under your control hands double strike to a creature of your choosing, which turns a wide Human board into a chain of alpha-strike enablers rather than a single decorated attacker. The design leans on width instead of size: the more one-drop Humans and token-makers you flood in, the more often the trigger fires, and the payoff is agnostic about which creature receives it, so it can land on the biggest body, the one with trample, or whichever attacker is about to be blocked. Static double-strike granters lock onto one creature and hold it there; this one moves its gift around the board as bodies arrive, so a mid-combat token maker can suddenly redirect the damage math onto the attacker that needs it most. The 2/3 body is small and mostly incidental; the card wants a battlefield full of Humans and a plan to convert that count into damage before the opponent stabilizes. Flavor and mechanics rhyme cleanly: the King of Rohan rides at the head of a charge, and the card rewards you for fielding a host and pointing it forward.

