The Rack
Discard's punishment engine in its purest form. Where Hymn to Tourach and Mind Twist do the work of emptying a hand, this is the clock that makes the emptying matter: an artifact that translates an opponent's empty grip into a slow, inexorable burn for a single mana. The design is almost shockingly economical. No activation, no upkeep cost for the controller; the math runs itself, capped at three damage per upkeep, and the only lever the chosen player has is drawing cards they would rather be casting. That bind is what gives the card its teeth. Every card the chosen player holds is a card they are not deploying, and every card they deploy walks them back toward the damage. The constraint that keeps the design honest is the three-damage ceiling: at full bleed this is still a multi-turn clock against a starting life total, not a quick kill, so the deck around it has to keep the hand empty turn after turn rather than spike once. And because it sits on the board as an artifact, it never stops being a target; Disenchant, Shatter, and every other artifact answer turn it off cleanly, which is the real interactive window. The archetype it anchors, eight-rack and its descendants, has barely changed shape in thirty years: strip the hand with black's discard suite, multiply the bleed with Shrieking Affliction and Liliana's Caress effects, let the artifact grind the rest. The choose-an-opponent clause is a later templating concession for multiplayer; the damage formula is the one Richard Garfield printed in 1994.

Rules text
Format Status
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Other printings
- Mystery Booster 2#141
- Magic Online Promos#62385
- Salvat 2011#199
- Duels of the Planeswalkers#95
- Time Spiral Timeshifted#113
- Pro Tour Collector Set#ll352sb
- Fourth Edition#352
- Fourth Edition Foreign Black Border#352










