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Moxonomy

Shrieking Affliction

EnchantmentBlack mana

Black has spent its whole history trying to weaponize an empty hand, and most attempts fall into one of two camps: discard that strips the cards, or punishers that wait around for the opponent to run dry. This belongs squarely in the second camp, with a twist: it only matters once the target is down to one card or fewer, which means it pairs with hand attack the way a fuse pairs with the thing it's lit. Useless until the disruption has done its work, then suddenly worth three life every upkeep. The single-pip cost is the load-bearing detail. At one mana it commits almost nothing to the board and demands nothing from your own hand, so a deck can afford a critical mass of these effects, stacking redundant upkeep triggers until each turn cycle peels off life in chunks rather than points. Where a creature-based aggressor races on the battlefield and a burn deck races off the top, this races the opponent's hand size to zero, then keeps charging rent for as long as they stay there. It is a recurring tax an opponent can stop only by rebuilding the very resource everything around it is designed to deny them.

Shrieking Affliction (rtr)
RTR · #76uncommon
Pricing
Normal: $0.33
Foil: $2.39
Oracle Text

Rules text

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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