Boros Legendaries is the home, and the pick band turns on a single question: does your board reliably keep a creature alive worth re-attacking? The attack trigger reads "target creature you own," so it pulls a body already on the battlefield, then drops it back tapped and attacking. The fuel is creatures in play, not cards in hand, so the engine wants a wide board of entrances or attack triggers that pay you twice. A RW deck running eight-plus creatures with relevant enters effects takes this P1P2 to P1P4: every combat after it lands re-enters one of your bodies, refiring its trigger while Alliance bumps The Neutrinos to 3/4 or 4/4 in the air. The pump only grows The Neutrinos itself; it is not a team anthem, so this is a self-sufficient flier, not a lord, and you draft it as a threat that snowballs rather than a payoff that lifts the squad.
The format does the heavy lifting. Sneak at fifty-nine cards means most decks already field creatures whose attacks or entrances matter, and the recursion clause turns those one-shots into a recurring line; a Disappear payoff is exactly the body you want to keep re-blinking. The toughness map cooperates: four toughness clears the common 2/3 and 3/2 ground and survives Bot Bashing Time.
Grounded for Life is the punisher to track. The moment The Neutrinos taps to attack, white's removal gets cheaper than the threat, and Dimensional Exile clips it before the loop spins up. It has no haste, so the turn it arrives it sits as a 2/4 blocker; the payoff is always the turn after. In a vanilla Boros beatdown with nothing worth recycling, that delay drops it to a fourth or fifth pick. Maindeck wherever the creature count is real, never the sideboard.
