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Moxonomy

The Mycosynth Gardens

Land — Sphere

The third ability is the reason this exists, and it inverts how a land usually behaves: instead of tapping for mana, it pays a variable cost to stop being a land and become a copy of a nontoken artifact you control whose mana value matches the X you spent. The size of that X is the whole design lever. On a cheap X it duplicates a mana rock or a small engine piece; on a large X it becomes a second copy of your marquee artifact, drawn out of nowhere and attached to a land drop. That copy effect is where lands of this kind quietly warp resource math, since it converts a spent land into a permanent that would otherwise cost real mana and a card. The two mana abilities keep it honest as a land in the meantime: it enters producing colorless immediately, filters into any color for a premium, and does ordinary land work until the artifact half of a deck matures enough to justify copying something. It commits to nothing up front: it is a land first, and only becomes a threat once you have a nontoken artifact worth cloning and the mana to clone it. The friction is that copying a large-value artifact ties up a full turn's mana on an ability that lands no immediate board impact of its own.

The Mycosynth Gardens (one)
ONE · #402rare
Pricing
Normal: $2.43
Foil: $6.51
Oracle Text

Rules text

Tap: Add Colorless mana. 1 generic mana, Tap: Add one mana of any color. X generic mana, Tap: This land becomes a copy of target nontoken artifact you control with mana value X.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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