The Master, Mesmerist
Goad usually points opponents' creatures away from you and into each other; the trick here is turning that coercion into your own draw engine. Tapping to hand out skulk plus goad does two things at once: it compels the target to attack, and it forbids anything with greater power from blocking it. That is the crucial constraint. Skulk only shuts out bigger blockers, so a lone dominant creature can no longer wall off the goaded attacker, but a swarm of small tokens still stops it cold. The card wants boards where the defense is one large body, not many small ones. The payoff loop sharpens the whole plan: the skulk-damage trigger doesn't care whose creature dealt it, so every attacker you enable becomes your card and your +1/+1 counter. That counter also raises the ceiling of the tap ability itself, since the targeting clause keys off this creature's power (only creatures with power less than or equal to it are eligible). Grow it once and the pool of bodies you can weaponize widens with it. It is a value engine built entirely out of other players' creatures, using compulsion and evasion as the two levers rather than any effect that touches your own board. The wider goad synergy is obvious, but the sharper read is that skulk is the missing ingredient that makes a forced attack actually connect, and connecting is the only thing this engine pays out for.





