The Indomitable
A Vehicle built to reward the wide, cheap board that Pirate decks already want to field, and the recursion is what changes how you think about combat. Crew 3 is a modest ask when your table is full of one-drop raiders, and once it swings, the trample body turns every unblocked attacker (not just itself) into a card. That is the tension: it pushes you toward flooding the board and attacking with everyone, then punishes chump-blocking the 6/6 by letting the small stuff draw you deeper. The graveyard clause closes the loop. Because it can be recast whenever you control three tapped Pirates and/or Vehicles, the usual answer to a Vehicle (kill the crew, or destroy the ship and move on) buys much less time than it should. Being tapped out is a state you meet almost by accident on a go-wide turn, so the recursion window is wider than it reads: you often satisfy it the same turn you attack. The design ties the escape hatch to the same board state the card wants you to build anyway, so the thing keeping it out of the graveyard for long is the thing you were already doing to make it good.

