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Moxonomy

The Falcon, Airship Restored

Legendary Artifact — Vehicle2 generic manaBlack mana

Reanimation stapled to combat damage is the design at the center of this Vehicle: most black graveyard-to-battlefield effects pay their full cost up front and hope, while here the reward is contingent on landing a hit. A 4/3 flyer is a genuine clock on its own, and Crew 2 is a trivial requirement to meet, so connecting is the expected outcome rather than an aspiration. The sacrifice is optional and fires after damage resolves, which means the decision comes late: keep the flying beater on the board, or trade it for a creature climbing back out of your yard. Two functions, gated behind one successful attack. The recursion loop closes the package. For five mana the Vehicle returns from the graveyard tapped, so a chump block or a removal spell buys time rather than an answer; each cycle threatens another reanimation trigger, and entering tapped is the toll that stops the loop from spinning for free. What holds the whole thing together is that the two engines point the same way: it reanimates a creature when it hits, and reanimates itself when it dies. The deckbuilding question was never whether to run it but which dead creature you most want back on the turn you finally get through.

The Falcon, Airship Restored (fic)
FIC · #116rare
Pricing
Normal: $0.36
Foil: $0.64
Oracle Text

Rules text

Flying Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield. 4 generic manaBlack mana: Return this card from your graveyard to the battlefield tapped. Crew 2
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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