The Eternal Wanderer
White planeswalkers have always shared a structural weakness: a wide board simply attacks past the loyalty total and knocks the walker off in one swing. This one legislates the problem away by capping combat at a single attacker, which reframes every ability around defending a narrow front. The zero produces a stream of double-strike Samurai at no loyalty cost, so the token guarding the walker is also the token that punishes whatever the cap lets through. The plus is a flicker with two faces: exile a creature or artifact until the owner's next end step and it works as a soft Fog against that lone attacker, or turn it inward to reset a value trigger on your own timeline. The ultimate is a symmetrical wrath with a survivor clause, and the symmetry is a fiction: everyone keeps one chosen creature, but the deck built around this walker spares its best threat while gutting a developed board across the table. The package is unusually self-contained for a five-loyalty walker: the attack cap protects it, the Samurai defend it, the flicker stabilizes, and none of it leans on a board the walker did not build itself. It is the samurai-flavored take on the white grind, where one well-guarded permanent wears a game down exchange by exchange until the pieces on the other side stop arriving.






