The Bath Song
A card-drawing Saga is a strange shape on paper, because Sagas are built on the tension of a countdown you cannot stop: you plant it, it ticks, it dies. Most Sagas spend that structure on aggression or removal, effects that want to land now. This one turns the countdown into a paced draw engine, spreading two identical loot chapters across two of your turns so the raw card advantage arrives on a schedule rather than all at once. The friction is the one every looter carries: you draw two but throw one back, so the net gain is a single filtered card per chapter, selection rather than free volume. What reframes the whole card is chapter III, which shuffles any number of cards from your graveyard back into your library and adds two blue mana to your pool as it resolves. That final tick is not just card selection but graveyard recursion with a mana rebate, letting you reclaim the spells you looted away earlier and refill the deck against opponents who mean to grind you out. The two jobs sit on a seam: the early chapters feed the yard, and the last chapter reaps from it, so the Saga's own filtering sets up its own payoff. The mana added on the final chapter is the quiet part, softening the mandatory sacrifice into something closer to a spell that pays part of its cost back on the way out.

