Skip to content
Moxonomy

The Arkenstone // Seek the Heart

Legendary Artifact // Sorcery — Adventure5 generic mana2 generic manaWhite mana

The adventure half is the whole design conceit here: Seek the Heart lets you tutor for a legendary creature first, then bank the artifact in exile to deploy later, so the card sequences itself the way the story does. You find your hero before the treasure lands. That structure solves a problem tutors usually create for anthem artifacts, which is that they do nothing without a board; casting the sorcery side means the payoff (a legendary creature that gets bigger under the anthem, and a card every end step) arrives on a battlefield you already stocked. The artifact side is deliberately open-ended: a global +1/+1 buff on your creatures plus a repeating end-step draw is a value engine that scales with go-wide boards but demands nothing specific, so the tutor half does the archetype-defining work while the artifact half stays generic enough to sit in any deck built around legendary bodies. The finality of exiling the adventure and recasting the artifact later gives it a two-turn rhythm rather than a single tempo hit, which is the friction that keeps a two-for-one this clean from being purely upside. It is a card that asks you to think in acts: retrieve the piece that wins the game, then, when you are ready, drop the object that carries it.

The Arkenstone // Seek the Heart (hob)
HOB · #247mythic
Pricing
Normal: $150.00
Foil:
Oracle Text

Rules text

Creatures you control get +1/+1. At the beginning of your end step, draw a card. // Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
Quick navigation
move selectesc close