Terror of Towashi
Reanimation attached to a creature's attack trigger, rather than a spell you cast, is a small structural shift with large tempo consequences. Most black reanimation asks you to spend a card and a turn up front (Reanimate, Animate Dead, the whole lineage of sorcery-speed graveyard dips) before you ever swing. Here the reanimation is a recurring optional cost paid during the combat step: the 4/3 deathtouch body attacks, and only then do you decide whether to sink four more mana into pulling something back. That timing matters. The trigger fires on the declaration of attack, not on damage, so the returned creature arrives after attackers are already locked in and misses this combat, but it stages the board every turn you swing and can pay the tax, turning a single threat into an engine that refuels itself so long as you keep the graveyard stocked and the mana flowing. The Phyrexian type it staples on is mostly cosmetic outside of tribal payoffs, but it reflects the flavor of a creature that assimilates the fallen. What keeps this honest is the recurring tax: unlike a one-shot reanimation, you pay every attack, so the card rewards a deck that treats it as a mana sink across a long game rather than a burst combo piece. Deathtouch on the body is the quiet part doing real work: a 4/3 that trades up in combat is hard to profitably block, which protects the attack trigger you actually care about.

