Terror of the Peaks
Warstorm Surge stapled to a Dragon, at half the ceremony. The lineage of "each creature you control that enters deals damage" runs through Pandemonium and Warstorm Surge, and both were static enchantments that asked you to first resolve a payoff and then start building a board around it. Folding that same trigger onto a 5/4 flier collapses two cards into one: the payoff is also a clock, so even a bare board pressures life totals the turn it lands. The damage scales off power rather than a flat number, which quietly reorients how you value your creatures: a big body swings the trigger toward removal or reach, while a wide dump of small ones turns every token into a pinger's worth of damage. The middle line is the underrated part. Making opponents' targeted spells cost 3 life on top of their mana turns the obvious response into a real decision; a burn spell or a bounce that would normally trade cleanly now taxes the caster in a resource that removal does not usually touch. It does not counter anything, but it forces the opponent to spend life to interact with the exact creature whose survival is generating all the value, which stacks the incentive against interacting at all. A finisher, an engine, and a soft protection clause on one card, priced like it only does the first.

Rules text
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Other printings
- Secret Lair Drop#2650
- Spotlight Series#1
- Outlaws of Thunder Junction Promos#149p
- Outlaws of Thunder Junction Promos#149s
- Magic Online Promos#81976
- Core Set 2021 Promos#164s
- Core Set 2021#164
- Core Set 2021#369









